Kill Teams

Primary Purpose:
Immediate elimination of threats judged uncontainable, actively destructive, or likely to cause rapid Veil expansion. When a site, object, or entity cannot be secured through containment or when civilian risk is intolerable, Kill Teams are authorized to remove the hazard permanently.

Doctrine:
Kill Teams operate under the principle of decisive finality. Their mandate is to end an anomaly with maximum certainty and minimum collateral exposure. Authorization is restricted to Tribune-level signoff or automatic authorization in predesignated scenarios (see Protocols: Red Seal). Operatives are briefed only on necessary tasks, outcomes required, and extraction windows.

Typical Composition:

  • Team Lead (combat commander; experienced in anomalous engagements)

  • Heavy Ordinance Operator (explosives and demolition)

  • Specialist (entity-specific measure: arcane suppressor, containment tech, or religious liturgist)

  • Breacher / Medic (trauma care and field triage)

  • Communications and Cleanup (evidence denial and material recovery)

Operational Constraints & Warnings:

  • Kill Teams must not attempt to “study” the anomaly. Data collection is handled by Observation Teams pre-deployment when possible.

  • Use of incendiaries near stillborn-class entities can have unpredictable feedback; prefer concussive or radiant disruption when available.

  • Collateral erasure is intentional. All public records must be sanitized after action by assigned OUA liaisons.

Typical Missions:

  • Final purge of an erupted aperture with active denizen hosts.

  • Disabling and destroying a cult mass-rite site when containment cannot be restored.

  • Secure destruction of artifacts that create recursive breach effects.

  • Emergency response when rapid population evacuation cannot be guaranteed.

Standard Tools & Munitions:

  • High-explosive charges, thermite, and shaped charges for physical eradication

  • Arc-concussive devices (short-burst sonic cannons) and impact munitions to disrupt memetic cohesion

  • Silver and cold-iron ordnance (slugs, blades) when applicable

  • Salt charges and quick-deploy burial systems (for site burial or sealing)

  • Field incinerators and chemical burners for artifact neutralization

  • Containment crates and lined vault boxes for any recoverable components

  • Non-electronic comms (signal flares, written dead drops) where radio corruption is possible

Operational Constraints & Warnings:

  • Kill Teams must not attempt to “study” the anomaly. Data collection is handled by Observation Teams pre-deployment when possible.

  • Use of incendiaries near stillborn-class entities can have unpredictable feedback; prefer concussive or radiant disruption when available.

  • Collateral erasure is intentional. All public records must be sanitized after action by assigned OUA liaisons.